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UX/UI design for a mobile game

This is a small set of screens I designed for the Witchy Whimsy project, a cozy casual Match-3 mobile game. The case study presents the key interfaces: the loading and login screens, settings, level goals window, and victory and defeat screens.

My task was to create the UI/UX design and select a color palette that would evoke associations with witches and cozy witchcraft, while maintaining a friendly, casual style. I worked on the visual system, buttons, colors, and overall flow to make the interfaces look organic and remain convenient for the mobile format.